To create the pistol I put my drawing into blender and created the model over the top of it in an orthographic view, which let me match the shape and size of the model to the drawing. To create the shape I used a cylinder and extruded. Each extrusion is slightly bigger or smaller to give a curved effect. For the handle I also used rotations to help change the direction of the extrusions, and let the shape move downwards.
Next I added a new object to the top of the barrel, this would be made out of iron or steel to help support the otherwise wooden pistol and keep it from breaking. I used an entirely different object to do this, starting with a cube and extruding.
After that I added the trigger to the gun. I did the same method of using a cube and extruding, but on a smaller scale. I again used rotations to create a curve.
For the last part of creating the model I added the flintlock mechanism using 3 objects. Two cubes and a circle. I added detail to these using extrusions and placed them together beside the gun.
Lastly I changed the shading from flat to smooth on the main body of the gun and the metal at the top. This was to help with the curves the gun had, especially around the handle.
To begin making the sword I focused on the blade, since that is the defining part and I think everything else should be built around it. I started with a cube and by using extrusions and re-scaling the object I created the sharpened rectangle, which became the blade for the sword. I added a fuller (or blood-groove) to the blade to make it look more authentic.
Next I added the hilt, it is slightly curved and is based off medieval English sword styles, which look very simple. To create it I started with a cube and extruded it. I moved the outer faces of the extrusions upwards to create a curve, and I used an edge loop to sharpen the sides of the hilt once the curve was finished.
After that I created the handle, which was very simple. I used a cube and stretched it into a rectangle, and then scaled up the top face to make the handle smaller as it went down. Lastly I gave it a smooth shading to make it look slightly curved, to fit well in someone's hand.
This is the finished sword with the handle completed by the pommel at the bottom. I didn't add the decorative gem seen on the sketch I didn't like the look of it.
When creating the belt I started with the buckle, I used a cube with the bool modifier and another cube to carve a hole in one of the cubes. Then I took the new square ring and made one side triangular, by using edge loops, to create the belt buckle.
To create the belt I used a cube and extruded it, and rotated the extrusions until I had a reached the other end of the buckle. I would have used smooth shading to make this look better, but it didn't act how I thought it would with the two ends of the belt being scaled up to wrap around the buckle. I returned to using flat shading for the belt.
I used a cube with an inward extrusion to create the box, and extruded the top edges to create the folding parts of the lid.
For the symbol on the front I used a panel with the bottom edge scaled up to create the bottom of the symbol. For the curved triangle part I create one side of it by cutting a circle in half and flattening the curves at the top to give it a sharper shape. I then mirrored this object using the mirror modifier and joined all three objects to create the shape.
This is the completed model for the pack of playing cards, with the symbol joined together and attached to the box.