Primitive modelling is a common method of creating meshes. It is done by creating primitive meshes offered by the 3D modelling software being used. These primitives are joined together to create a more complex shape.
The 3D primitive meshes are cubes, spheres, cylinders, torus, pyramids and 2D primitives, such as circles and squares.
![]() |
http://www.3dm3.com/forum/articles.php?action=viewarticle&artid=182 |
Box Modelling
This technique is done by starting with a primitive, such as a cube, and using a subdividing tool to add new vertices and edges to the cube. These new vertices and edges can be manipulated as normal, and even subdivided again to get more polygons. Then by extruding, the shape can be made bigger and more detailed.
![]() |
http://ibshart.blogspot.co.uk/2014/02/intro-to-blender-extruding-box-modeling.html |
Extrusion Modelling
In extrusion modelling the developer would trace over an image of an object, creating more polygons to follow any detail in the reference image. This would create a 2D shape which matches the first image used. Once this is done a second image will be used, which shows the same object from a different angle. This image will be used to introduce the depth to the mesh, by extruding it across the depth axis until it matches the reference image.
![]() |
https://www.packtpub.com/books/content/how-model-characters-head-blender-part-1 |